Press Kit
The fact sheet, the story, and every asset you need to cover Super Tappy Golf.
Jump to assetsFact sheet
- Name
- Super Tappy Golf
- Release date
- Thursday, September 3, 2026
- Platforms
- iPhone and iPad (native on both), iOS 15 or later
- Price
- Free. One optional $2.99 unlock (Clubhouse Card) that only removes the optional videos
- Ads
- No forced ads, ever. Rewarded videos are strictly opt-in
- Availability
- 148 countries including the US, Canada, UK, and Australia. Not available in the EU
- Engine
- Unity 6
- Game Center
- All-time and weekly leaderboards for both modes
- Press access
- TestFlight preview builds and Clubhouse Card promo codes available on request
- Contact
- [email protected]
The story
Super Tappy Golf takes golf apart until one tap is the whole swing. There are no clubs to choose, no wind to read, and nothing you need to know about the sport. An arrow sweeps in front of your ball, you tap, and the ball flies where the arrow points. The arrow moves faster as your score improves, which is the entire difficulty curve.
Every hole is generated on the fly, so no two are ever the same and reading the hole is the real skill. A hole takes about twenty seconds. That is the hook: one more hole becomes twenty, on a bus, in a waiting room, in bed. The developer's own household covers the spread, a golfer and a non-golfer, along with a friend who has never set foot on a course, and all three keep playing.
Around that sit two ways to play, each with its own Game Center leaderboards: Classic, the endless round where every hole adds to your cumulative under-par score, and Survival, sudden death where one bogey ends the run. A Daily Challenge gives everyone in the world the same holes with one attempt and a shareable emoji score card. Unlockables run deep: dozens of golfers, ball colors and trails, and courses that change with setting, time of day, and atmosphere. Sunrise desert, snowy night city, stormy links.
The business model is deliberately old-fashioned: free, with no forced ads ever. You will never be interrupted by an ad. Watching a video is always a choice, always for a bonus, never required. One optional purchase removes the videos entirely, tokens are never sold, and the prize machine never dispenses a duplicate. Every prize you don't own has an equal chance.
There is history behind it. In 2014, Tappy Golf brought the same one-tap idea to the App Store in a bright voxel style, and its developer eventually chose not to renew the listing. Twelve years later the same solo developer rebuilt the whole thing from scratch in Unity 6.
Feature summary
- One tap, zero learning curve. No club menus, no power bars, no wind, no swing meters, and no golf knowledge required. Tap, and the ball flies where the arrow points. Anyone can play in seconds, but the arrow moves faster as your score gets better.
- Twenty seconds a hole. Holes are short enough that one more turns into twenty, and the round never has to end. It plays offline, with no account and no sign-in.
- The course is the challenge. Sand and deep rough sap your swing, water is always waiting, and every hole is generated on the fly, so reading it is the real skill.
- Two ways to play. Classic is the endless round on cumulative under-par score. Survival is sudden death: one bogey ends the run, and the arrow speeds up with every hole cleared.
- A new challenge every day. The Daily Challenge gives everyone the same holes, one attempt, streaks, holiday events with guest characters, and a shareable emoji score card with calendar-global numbering.
- Earn everything. Every hole pays out tokens for the prize machine: dozens of golfers, ball colors, trails, and courses that change with setting, time of day, and atmosphere. Never a duplicate.
- Accessible by design. The entire game runs on a single input and plays one-handed. No account, no sign-in, no tracking.
Assets
All assets may be used freely in coverage of the game. Full-resolution files (1290 x 2796) below.
Trailer (MP4, 9 MB)Logo (SVG)
App icon (PNG)
Screenshot 1
Screenshot 2
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